3D Mini-Dictionary
Earlier this to work on a computer magazine, placed here with the idea that you can be useful. It's a little a lot of dictionary terms to include only a few of them major.
When
you enter the world of 3D graphics will encounter very often found it
appropriate to prepare a short glossary contains some basic concepts. Unfortunately, the Turkish language, an equivalent term is not often used in the computer world. We terms we first original English versions, then as much as possible present states of Türkçeleştirdiğimiz. Software you are using to get more efficiency, toss a look at this little dictionary!Ray
Tracing (Ray Tracing): a three-dimensional scene, watching rays emitted
from light sources in the scene, these rays breaking objects in the
environment, such as reflection coating process by calculating states. Although a very high quality results extract, requires a high processing power.Shading (Shading):
Three-dimensional polygon-based objects, moods, convert pixel-based images.Modeling
(Modeling): The three-dimensional graphics in the world, various
methods are used to reflect real world tells modeling. When you create a car with a 3D program, will be created a model of a car.3D Scene (Three-Dimensional Scene): lines, polygons and faces, containing all the basic 3D shapes formed.Vertex (Point): The three-dimensional space, three-coordinate position of the specified point.Triangle (Triangle): the triangle formed by the three points. Most of the 3D program creates objects, triangles of different sizes.Quadrilateral (rectangular): Four-point polygon formed. Using 3D Programs rectangles creates two triangles.Freeform Surface (free surface) defined by curves, so that the user can easily değiştirilebilinen three-dimensional surfaces.NURBS (NonRational B Spline): the so-called control points are defined by a network of free surface.Geometric
Pipeline (Geometric Processing Series): 3-D geometry, the 3D coordinate
system of the display sequence of operations that reflect the
two-dimensional coordinate system.Camera (Camera): 3D computer graphics mimics real-world cameras. The same as a real camera, a lens and a mirror surface (= photograph film) in question.Projection Plane (Mirror Surface): 3D scene image was created 2D surface. Three-dimensional world, reducing both the size of the camera as we know it film, due to the surface of the mirror.Phong Lightning (Phong Lighting): A mathematical model for real-life LEDs to imitate. This
lighting model that allows identification of various light types of
light sources encountered in daily life, transferring to a computer is
able to provide very realistic results.Attenuation (fading) of the light emitted by light sources, weakening distance from the source. Light, diffuse farther, sönükleşir in proportion to the square of the distance.Fog (Fog): 3D programs, mist, fog effect mimics real life. You will need to use this effect, especially in creating underwater scenes.Wireframe (Wire Frame): In the Show Fields vectors.Flat shading (flat shading) by coating them with a tint of the surface of 3D objects in each display format. A
coating method is very fast, because the idea is to display scenes to
be taken generally applicable, is used to make high-speed coating. The former is a method widely used 3D computer games.
0 yorum:
Yorum Gönder